Jigoku e iku no wa, omae ga saki da!!Recently played:
- Soul Calibur II (GC-jp: 3d 1-1 fighting)
- Final Fight One (GBA-jp: 2d side-scroll brawl) using my GBA SP
- Money Idol Exchanger (GB-jp: "drop" puzzle)
- Twinkle Star Sprites (SS-jp, DC-jp: Shooting)
- Cotton 100% (PS1-jp: Shooting)
- Hippa Linda (PS2-jp: Adventure)
So with great anticipation, I bought the Gamecube version of SC2 and a Hori-created 6 button fighting stick. I proceeded to play Weapon Master mode, a great source of frustration and pleasure from the previous incarnation. The graphics aren't as improved as I had imagined from a next generation console. I want to see what the XBox version looks like. The joystick was comfortable, but as I complained last time that the Hori joystick I bought before broke, I'm not confortable with Hori the company. I am sure glad I did buy a joystick, because SC2 requires 4 buttons. For you Capcom fighter fans out there that means the following buttons with positions implied: short jab forward and fierce. In the 13 hours of playing this game, it's been very fun, and when I get frustrated with lithe "nante ne!" Xiang Hua, I bust out "you're going to hell first" Mitsurugi. And hey, character voice for Talim is Yukari Tamura (Misha: "Daijoubussuka?"), and Xiang Hua is Aya Hisakawa! Definately cool. Mainly I'm sticking with the Weapon Master mode and the original arcade modes just for my 1P foray.
But my main opinion of this game is that Namco didn't expend more effort to include newer content on the older characters. Yes they have new moves, but the katas that the old characters do is still the same. Okay, so I'm being a little harsh, since there are more modes, more moves, more characters, more stages, and more weapons. But still. I've probably unlocked only 60% of the goodies.
And I finally got a Gameboy Advance SP. I decided to get the black one, since I don't have any other devices in that color. I have blue keitai and I don't like that silver color. So I spent some time playing with it. Definitely it's going to take some time getting used to the buttons, especially the top ones. I played Final Fight One on my Celebi Gameboy Advance and I almost beat it on one credit on maximum difficulty (but starting out with 9 lives and 1 free life every 200000 pts) on the morning just before buying the SP. I played with FFO again on the SP and I wasn't able to get past the Rolento stage. Don't remind me about the front light. Uh, yeah it's effective for looking at the screen in environments where the old GBA was unusable, but it's distracting. Very distracting. I gave Money Idol Exchanger on it a whirl for about 30 minutes. I don't know, it's going to take some getting used to playing this GBA SP.
Other things I got on my trip to Nipponbashi was Twinkle Star Sprites (SS-jp, DC-jp), Cotton 100% (PS1-jp), and Hippa Linda (PS2-jp). I heard about Twinkle Star Sprites from Shumps forums and yet again I base my purchase on the recommendation. I spent most of my time looking for a DC copy with obi. But there was only one place where they had it, Big Tiger South. At the same time, I found the Sega Saturn version as well. Instead of vacillating between one or the other, I bought both. Ehm. I still have yet to play it, but I want to compare it to Kioh-Gyoku (PC).
Cotton 100% was one of those re-released shmups at 1500 yen. Soukyugurentai (PS1-jp) is another one that will be released much in the same manner. I don't like side scroling shmups that much, but if I'm going to be buying R-Type Final (PS2-jp) which I actually requested a sample version, I might as well get used to it with something cute.
And then there's, Hippa Linda. It seems I buy almost any that's made by Treasure, these days. I am resisting buying that recent boxing game for the GBA made by Treasure, though. Hippa Linda is some wierd fantasy adventure game where you have a ghost hand coming out of your back. You do all sorts of crazy stuff. I think, I'm not sure yet b/c I haven't opened the box.