Thursday, May 15, 2003 14:09
.
Ikaruga level 2 analysis, Miduki, PC Shmups
Now playing:
- Ikaruga (GC-jp, puzzle shooting)
- Yumeria (DC-jp, dream adventure-love sim)
- Warning Forever (PC-jp,
timed boss shooting, freeware)
- rRootage 0.22 (PC-jp,
boss shooting, freeware)
Now stacking:
- Bittersweet Fools -Dolce-
(DC-jp, novel adventure)
Not much to report except I have been playing
Ikaruga like a maniac. I have racked
up 40 hours of play time with my GC version. I have forceably rotated my
LCD. I use my Rubik's Professor (4x4x4) puzzle as a stand to keep the
LCD from falling. My gosh the LCD monitor generates a lot of heat. I
think it will break soon!
So how have I progressed? I still do the orthodox SRS method for level
2-1, eke-ing out at best a 38 combo. I'm trying to be original by
using the Smart Laser more (what is the general word for this?). For
example, level start, 3w 6b 6w, then Smart Laser the last 6b. I think
I'm pretty slick there slurping up the bullets from behind. Then move on
to the "tempest" section. I can't seem to get a handle on all the
flying objects here, so I just to do the textbook SRS method. No way I
can do the WIZ method. Then with the "laser blast" section, I still do
the SRS method. I can't fill my Energy Gauge and blast those incoming b
planes. Still I try to be creative with the Smart Laser. The more I
practice it, the more I get confortable with its usage.
Then moving on to level 2-2. I try to be a little creative as player 2,
dropping back diagonally and firing a single shot to kill a b, while
trying to be on time to hit 4 b in a row. I think I get this timing
pretty good now. Since at the beginning of level 2-2 I have about 3 or 4
in the Energy Gauge, I can't finish off the rest of them w as I'd like.
Then the alternating "rotate incoming" pattern comes in. I figured out
that I shoot too early to get out of the center, and that's why I get
killed moving around. Squeeze off one shot at the last possible second,
manuever out and back down and squeeze off another. Repeat before
getting to the boxes.
The boxes are interesting, and I love trying to use the Smart Laser.
Since I have a full Energy Guage here and I am B, I don't gain any
Energy from hitting the white boxes. There's a point where I can Smart
Laser all of the black, if I finish the whites in the correct order. I
think it's the SRS way.
The "side shot" section is fun now, because I use the Smart Laser. I
sometimes hit the obstacles though trying to milk all of the bullets. I
still can't seem to maximize the combos here. The center colliding b and
w just before the shutter is where I get a little conservative.
Ah, the "1st bullet swirl" section. I am getting used to this part. I
am liking it better now. I need to get fast enough to finish the 12 b
when come out, though. So far though, I can't seem to finish off the
last 6 b on the right side.
The "2nd bullet swirl" section is perfect. The only way I know how to
complete it (SRS method) is the only way for me. The last part just
before the funnel, where w and b again come out from the side generators
is interesting. Just when you see them scroll onto the screen, take out
2 w, move, take out 1 w, finish off the 3 b, and you can sit easy
shooting and waiting for them to line up. I need to use the Smart Laser
just like WIZ.
With all the practice I'm getting, I am getting better with finishing
the "clock-counterclock" b and w swirl pattern. 3 b or 3 w, then take
out the rest following the clock or counterclock movement. Then finish
off with a like color Smart Laser.
The last interesting part is the "wave field" I need to learn how to
quickly shoot off these guys. I also need to learn how to do the
continuous 1-shot. I think those professionals hit the Shot button with
their forefinger and middle finger in a Track-and-Field pattern. You
really can't do that with a GameCube Pad because the Shot button "B"
isn't wide enough. What can I do to fix this?
And so? I finally upgraded my Challenge Arcade high score to
6,527,810. Not enough to get on the
Ikaruga Net Ranking Arcade mode,
though. That's why I tried playing Challenge Prototype. I got
4,511,560, which earned me 23th
place. Yes it's a different game, but I played it like it was Arcade
mode. That's all I know.
Ikaruga is way more that just a
game. It requires perfectionist performance skills while requiring
adaptability. You can memorize a movement/shooting pattern but you still
need to adapt to the random appearance to the enemies that appear only
after you finish a section fast enough. It requires flexability and
subtly in using the Shot, Change buttons. I have been debating whether
or not to use the X button as a Smart Button but decided not to in order
to increase my flexability. The professionals learned how to play this
game with just two buttons, and I can find my own reward by limiting
myself. I still press the Shot+Change combination too hard, though. I
need to get used to it. I think of
Ikaruga
as less of a shooter and more as a puzzle game. It rewards speedy
players with points.
What am I going to do about level 3? I still can't complete this level
with the 3 lives allotted. I think I'll focus on trying to survive.
Screw the chaining crap.
Enough of
Ikaruga, gotta play
it some more.
Yumeria. About the only fun
part was when Nanase says "
saiyusen
jikkou". Why is this funny? The
seiyuu for Nanase is Kikuko Inoue,
the same person who does Mizuho-sensei in the anime
Onegai Teacher, whose set phrase
was "
saiyuusen jikkou". But I
digress.
Yumeria. I finished the Nanase
branch, much to my surprise. It is boring and the story doesn't get
serious at all. Ugh. And I don't understand the ending. I understand the
language, I just don't understand why it ended that way. Okay. First I
aim for Miduki, but I get the Nanase branch. Okay. next time I'm going
to aim for the Neneko or Mone branch and see if I can get to the Miduki
that way. Heh.
It was interesting to note that
Yumeria
credited OGG Vorbis for sound technology. I wonder what they used it
for.
Warning Forever. I downloaded
this PC
doujin soft freeware
shooter a couple of months ago and I promptly forgot it. Then I read on
the Insert Credit page about the game and I took it out to play. Yeah.
Simplistic but razor sharp wire-frame like graphics, and addicting game
play. I think it uses sprites, not real wire-frames. I like the
manic-shooting. It's a refreshing change. I am an agressive attacker
only in the lower levels. I hang back a lot in the harder levels. I wait
for the boss ship to rotate then I let 'er have it. Then it fills up the
screen with lasers and death fog and bullets, and I die. I lose time. I
can't get past the 14th level. Okay I cheat and I play at the F2 key
screen refresh setting. F1 is too hard. and F3 goes without saying.
Since I was on the PC I fired up
rRootage
0.22 one more time. Very fun. I kept thinking I needed to convert
my own OGG Vorbis files for new music.